Digital Blurring is where activities that involve digital skills in our personal lives carry over into our professional lives. Things such as using a camera or computer at home can develop and improve the ease of applying these skills in the workplace.
In my personal and professional life I have experienced digital blurring where I have used some technology at home and I was then able to use those skills in the workplace. Skills such as using a smart phone or iPad have been useful when working in a classroom and being able to use a computer has helped with my university studies and other professional contexts. As supported by Howell (2014), our generations, as digital immigrants we have, and will find, our own pathways using discovery in adopting technology.
Many students these days have access to a wide variety of games and gaming consoles such as wii, nintendo DS, and playstations. The skills that they gain from using this technology can be useful with teaching and learning. Children are developing physical components such as fine motor skills and hand eye coordination. They are being exposed to different types of language such as text abbreviation. At home i enjoy using these gaming consoles and believe that they have helped to enhance my physical capabilities.
For one of my tasks this week I was asked to create a game using Sploder. Sploder is a website where people can create a small computer game. Unfortunately with all my digital skills I was unable to figure out how to use Sploder properly, although a friend of mine was able to navigate around the components easily.
This really shows how certain people and certain age groups are able to pick up digital technology much easier than others.
Google. (2014). Gaming in the Classroom [Image]. Retrieved from http://gamifier.com/gamification-blog-posts/gaming-in-the-classroom/]
Howell, J. (2012). Teaching with ICT: Digital pedagogies for Collaboration and Creativity. South Melbourne, VIC: Oxford University Press